Basic CS tactics
I’d like to start with stating a few things:
1. Some veteran CS players usually takes offense to someone who’s routinely in the bottom of the scoreboard preaching CS tactics to you. In that case, then feel free not to learn this.
2. (and that is by no means, shape, or form an insult): CS has nothing on Natural Selection in how of Tactics. Once you understand the maps in CS, even these basic strats can win a game title everytime (random headshots aside). Being an able NS commander, I feel I can provide adequate info on how not to have chewed into cat-food every round.
3. The same as in NS, I’ll piss and moan in game if people are doing bone-head things. I is likely to be even harder on the few NS players who’ve migrated somewhat to CS. EVEN MORE SO if I’ve ever seen you in the command chair during an NS game. You ought to already know just this stuff.
And here we go:
1. Buddy system: I can’t stress this enough. You shouldn’t be anywhere without a pal unless your only goal is to create a number of noise as a distraction csgo trading sites. If you obtain applied for one which just really any info to your team, you have failed to create anything to your team. All they have to utilize is what gun you got killed with.
2. Flashes: if you don’t are flat-broke, EVERY SINGLE player on your team needs to have two flashes. This game isn’t meant for you yourself to wade into three camping enemies and gun them all down without dying. It’s meant for you yourself to use their lack of mobility to your advantage.
3. Flashes #2: Necessitate flashes if you are out. Don’t round a blind corner without one unless it really isn’t available.
4. Flashes #3: Don’t let flashes go to waste because you know it could not have been effective around you’d hoped. At the very least utilize the opportunity to obtain a peak around the corner, or to setup for another flash.
5. Terrorists on bomb-sites: Ts CANNOT afford to have caught in gun-fights for almost any amount of time. It then comes right down to a direct death-match. When against anyone who has the benefit of more accurate fire: you will most likely lose. It’s a risk you shouldn’t be taking.
6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way across the back/side? One guy keeps them busy, the others go around. The one guy will make a big pile of noise to mask the approach of another team. Straight-up fights are for suckers. I find shooting someone in the trunk of the head is a lot more satisfying then cramming my barrel into his chest hoping he dies before I do.
7. Being pinned-down (goes back once again to 5): If two of your teammates round a large part and get picked off by snipers, what in case you do? In the event that you said, “Run following them and attempt to kill the sniper” then just i’d like to know and I’ll shoot you in the face. At the very least then a CTs won’t get hardly any money from your death. Oh, and should you this if you have the bomb, I’ll knife you every round for 6 months (wyz said I could).
8. Blocking: If your teammate enters a fire-fight and must retreat, don’t block him by trying to get in your own bullets. Make his escape as easy as possible. Even if he’s 3 HP, he’s still a human body that you need to win.
9. Listen, listen, listen: there’s a long buy-time for a reason. If a plan is manufactured, and you ask why most people are managing a certain way, you then have failed even the absolute most basic notion of “tactics.” (PS: shoot the hive).
10. Thunder boots are for Zeus, not CS players: I shouldn’t have to even explain this one.
11. Cover your six: If there’s 4 T’s/CT’s in friends and nobody is watching the rear, you’re asking to have reamed by a sneaky enemy. Watch your radar, if you’re in the trunk be sure to stop any lead from landing there.
12. Rushing: Ts go for a bomb rush, you have the bomb. You’re able to the website and it’s crawling with CTs. What would you do? Plant the bomb. If the guy planting the bomb gets killed and you’re closest to him, what would you do? Plant the bomb.
The whole point of a rush is to have the bomb down before the CTs can enter defensible positions. You have teammates that ought to be doing the shooting for you, let them. Getting the bomb down is really a powerful weapon in itself. That ticking drives the CTs to run in to disarm it. They will even run in one-by-one should they aren’t thinking right.